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public game Call_of_Duty_Modern_Warfare_II

{

At Infintity Ward, I work as a tech artist, taking on programming projects in tooling to be used in production.

}

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public game Call_of_Duty_Modern_Warfare_3

{

Developed by primarily Sledgehammer, Infinity Ward supported Sledge in Modern Warefare 3. My work involved continuing tool creation and support for content creators.

}

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public game Call_of_Duty_Vanguard

{

      Through ManpowerGroup/Volt, I worked

      with Activision as a QA Game Tester

      through both the production and post

      production of the game since July 2021

}

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public game Cosmic_Bartender
{
    One of the first major game
    development projects I worked on as the       Systems Designer/Programmer for 6     
    months.

}

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public game Hull_Breach
{    
     A game jam project in which I had          
     worked on as the Systems
     Designer/Programmer for 72 hours           where I implemented a weapon system,      a player controller, enemy AI, entity     
     spawning, and more.

}

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public game The_Fall
{
     A game jam project I had worked on as      the Systems Designer/Programmer
     for 48 hours where I implemented a           player controller and enemy AI

}

© 2025 Dylan Stilwell
 

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