top of page

Overview

My level design project involved a series of steps that most level designers take in order to have a high quality, functioning, and fun level. Also similar to level design, I worked with systems I hadn't created to try and build the level around such.

Documents & Development

Papermap
Greybox
First Playable
Alpha/Beta

Paper map

Seen here is a top-down view of the entire level layout. Although the end-level didn't turn out exactly like such, this gave a general idea of what the level

                    

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Greybox

The next phase of development for this level was to build out the block out the actual level. This still wasn't what came out completely towards the end as it was the first overall iteration, but the intention was to get a feel for how the level space is.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

First playable

Separated from the previous phase was the implementation of the systems to be used for the level.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Alpha/Beta

Alpha was related to having all assets in, and refined in design in regards to layout as well as handling the systems. The beta was the final finishing touches to the level with the rest of the art asset implementation.

 

(NOTE: that the art assets were NOT created by me, rather used for presentation cleanliness and appeal)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Screenshot_85.png
Screenshot_84.png
Screenshot_83.png
Screenshot_80.png
Screenshot_78.png
Screenshot_79.png

© 2025 Dylan Stilwell
 

  • My email
  • My LinkedIn
  • My Facebook
bottom of page